

Strikers can unleash a wide variety of different shots, but they dont travel along the sort of predetermined vectors that become so transparent after a while in other titles.

Whichever foot they favor makes a difference to the outcome of any move. Players move the ball around crisply and arent afraid of hooking at it when its not rolling directly to their feet. With a few hours on your hands, theres no excuse for not trying to get to grips with Pro Evolution Soccer 4s finer points.Īnd youll be grateful when you do get the hang of them, because it continues to play magnificently. Virtually everything you might need to put into play on the pitch is something you can specifically target in Training. You can practice set-pieces, one-twos, dribbling through cones, through balls, rounding the keeper, defending crosses, etc. Part of that is certainly down to the vast array of things you can do with the ball at your feet compared to EAs title, so its important to note that this years Training section is more involved than ever, striking at three potential groups of Pro Evolution Soccer fan and nurturing them - us - through disciplines that go far beyond wiggle the right analogue stick to play one-touch football. In terms of player movement and general behavior, nothing comes closer to real football.įIFA may be an enjoyable experience these days, but this reviewer just feels more in control in Pro Evolution Soccer. Players dont appear to be that obviously more detailed, but more pixels gives them more life, and gives the game a degree of fluency that even last months PS2 version cant lay claim to. Having configured our PS2 Dual Shock pad through a trusty converter (we had some trouble calibrating the analogue sticks, but that seems to have been a Windows problem playing the game with the D-pad worked fine), it was like playing Pro Evolution Soccer 4 with the milk bottle goggles ripped from our eyes.

Presentation is slightly lazy - the game still acts as though its running on a PS2, asking you to press X to confirm and the like - but at least everythings intact, and although your mileage is destined to vary based on the power of your PC, we managed to run the game at high enough resolution that it looked very sharp and still avoid the slowdown that plagued the PlayStation 2 version during goal-mouth scrambles and other frenzied events.
